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Old May 09, 2011, 05:45 PM // 17:45   #81
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Hi! I'm sorry for being unclear.
B2P = buy to play (used commonly on GW2 forums)
TBC = The Burning Crusade (used commonly on wow forums)

I didn't stop to think that they wouldn't be used here. My bad, and thanks to the folks who explained it.

Edit to add: ironically, my character in wow bears a strong resemblance to . . . a big chicken
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Old May 09, 2011, 05:48 PM // 17:48   #82
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Originally Posted by Verene View Post
I believe "B2P" would be "buy to play". No idea what "TBC" means - the only thing my mind is coming up with for that is "the big chicken" which I don't quite think is it
I think TBC is "The Burning Crusade" or whatever that 1st WoW expansion was.

EDIT: Doh! Got beaten to the punch.

Oh, and I might as well give my 2 cents on the original post. I do feel the inevitable death of GW1, but I am looking forward to GW2. I just hope the powers that be either beat the release of Diablo 3 by at least 6 months, or release GW2 about 6 months after Diablo 3.

Last edited by MuleGoon; May 09, 2011 at 05:53 PM // 17:53..
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Old May 09, 2011, 05:52 PM // 17:52   #83
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I do not think it will die. I see people playing both.
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Old May 14, 2011, 09:05 PM // 21:05   #84
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First off, I'm not sure if I'm going to get GW2. But for the purpose of discussion let's assume I do.

For me it really depends. Will GW2 have the build variety that GW1 has? Will it have things for PvE as crazy as 55 monks, 600 smite, 330 rit, 105 derv, visage/famine, perma sins, imbagon, cryway, etc? Will it have crazy PvP things like EoE bomb, <insert prof here> ball, IWAY, etc?

From what I've seen of recent demos, it's impossible to say, as with only 45 mins no one wanted to mess around with making different bars and just wanted to get out and kill stuff. We will have to wait and see, but for me, it's all about the making new, faster, more powerful builds to get through things as efficiently as possible. With the periodic game updates, they've kept the meta fresh enough to keep me interested. Though, as the time between updates increases, the less I will probably log in to GW1.
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Old May 14, 2011, 09:13 PM // 21:13   #85
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Ofc it will, unless they do some big stunt and make it completely F2P for say all of Prophecies.
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Old May 16, 2011, 04:07 PM // 16:07   #86
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I have been gone since September 2009. Can't play GW at all here, so I'll still be playing GW1 again in Sept when I get back home. I'll be glad when GW2 comes out, because they won't be making any more changes that I have to get caught up on to finish playing GW1....P
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Old May 16, 2011, 05:44 PM // 17:44   #87
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Originally Posted by headlesshobbs View Post
I really don't feel like abandoning this game, but it's going to be difficult putting up with empty servers when others leave.

Should offline play really be considered by this point?
I don't see why. You'll have 7 heroes, the game is already single-player compatible. They might as well just leave the game on just to let players talk to each other (and I have no doubt that the game will continue to be populated for years, even after GW2's release). It'll just be mostly empty.

If, on the other hand, you're just worried about them turning the game off and leaving you high and dry....I doubt it. EQ1 is still going, right? GW1 will always be a bit of a marketing thing for GW2, and vice versa; as long as people see other people wielding cool HoM weapons and titles in GW2, and as long as people are sucked into the GW2 storyline and want to learn more, they'll have new people flowing into GW1.
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Old May 16, 2011, 06:12 PM // 18:12   #88
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This may not be a fair comparison, but last year I was looking forward to new versions of two of my favorite games, Fallout New Vegas and Civilization V, but in the end I went back to playing the previous versions of both games. As I was disappointed with both releases for different reasons, last year I decided to try GW and I'm totally addicted!
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Old May 16, 2011, 06:17 PM // 18:17   #89
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Originally Posted by Funky Snapple View Post
This may not be a fair comparison, but last year I was looking forward to new versions of two of my favorite games, Fallout New Vegas and Civilization V, but in the end I went back to playing the previous versions of both games. As I was disappointed with both releases for different reasons, last year I decided to try GW and I'm totally addicted!
I know the feeling. My gaming experience is rather limited. I tend to obsessively play the same game for years on end and I'm afraid to say that the pattern I usually follow is that I rush out the buy the new one and then find that my comfort zone is back with the original.

Given that GW2 is going to be a SIGNIFICANTLY different playing experience, I'm a bit skeptical that I'm going to just fall in love with it out of the gate. I hope I'm wrong.
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Old May 16, 2011, 07:09 PM // 19:09   #90
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Originally Posted by Seventh_Samurai View Post
Will it have things for PvE as crazy as 55 monks, 600 smite, 330 rit, 105 derv, visage/famine, perma sins, imbagon, cryway, etc?
It most likely wont also I sincerely hope it wont, farming shouldn't be a priority in a game.
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Old May 18, 2011, 06:08 AM // 06:08   #91
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Originally Posted by Seventh_Samurai View Post
Will it have things for PvE as crazy as 55 monks, 600 smite, 330 rit, 105 derv, visage/famine, perma sins, imbagon, cryway, etc?
This would probably not happen! It will contain less skills than GW1 has, since Anet had a pretty hard time to balance GW1 when they added more skills into the game.

They have just have handpicked a few skills along the way as you level in GW2. Solo farming is probably gonna be supported, but not in the same manner as GW1 has which I'm pretty happy about.
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Old May 20, 2011, 11:57 AM // 11:57   #92
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I might or might not even get GW2. Right now I'm thinking I'll get it just to have the option to play it later. I'm really not that interested in it. The only reason I'd get it sooner rather than later is to register character names while they're still available (if they're available) and for BD presents and the like.

I still have more to do in GW1, like getting Legendary Survivor in pre-Searing Ascalon, and maxing out every title I can on my main post character...
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Old May 20, 2011, 04:05 PM // 16:05   #93
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Originally Posted by majoho View Post
It most likely wont also I sincerely hope it wont, farming shouldn't be a priority in a game.
Gimmicks are fun. I love the idea that someone could come up with an idea as crazy as the 55 monk and have it both workable and a farming staple for years.
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Old May 20, 2011, 09:20 PM // 21:20   #94
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Yeah, but then they become the norm and after a while there's no such thing as normal balanced play (that's good) any more, or at least that's how it seems to be.

To beat everything the game has to ofter you often have to resort to gimmicks to some degree.
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Old May 21, 2011, 07:30 AM // 07:30   #95
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No, though this place might die. That'll be more amusing than sad. :P

GW2 will likely be more fun than GW1 was for me, I think.
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Old May 22, 2011, 01:40 PM // 13:40   #96
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I wouldn't be so sure. GW2 will be quite different from GW1. I wouldn't be suprised if, after the novelty of GW2 wears off, a few months after launch, we're going to see a bunch of people go back to GW1.

Let's put it this way: there are other games out there that are similar to what GW2 will be, with only some differences in tehnical details. But very few games similar to GW1, or with the same level of polish on what makes it different. And GW2 will still have to prove itself, go through the real-world trial of fire, and it's anybody's guess how that will turn out.

Let me ask you something: if ANet would re-focus on GW1, keep adding campaigns and professions and fixing stuff, would you not keep playing it, GW2 or not? I know I would.

If you want my prediction, and for whatever it's worth: at some point after GW2 launch ANet and NCSoft will have to decide to re-invest resources into GW1. Because it's too good to just let go.

The only problem I see is that it might come down to a business decision: not enough income to keep GW1 servers and maintenance/development team going. Going to a completely new engine because the old one had limitations was a very gutsy move. It might pay off... or it might not.

I just hope both GW1 and GW2 have a place in the future. If either of them were to die because ANet/NCSoft have spread too thin between them, it would be a damn shame.
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Old May 22, 2011, 06:52 PM // 18:52   #97
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I think there should still be a semi healthy amount of people after they IKGDFKLGHDFG NEW GAME! hype dies out from people grabbing hom points still. :P
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Old May 23, 2011, 02:46 AM // 02:46   #98
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Oh, the population will be be affected detrimentally when GW2 releases. No doubt about that. Honestly, it's for the the better. Guild Wars had it's run, and an amazing one at that, but all good things must come to an end.
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Old May 23, 2011, 02:44 PM // 14:44   #99
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Quote:
Originally Posted by Vincent Evan
Honestly, it's for the the better. Guild Wars had it's run, and an amazing one at that, but all good things must come to an end.
Must they?

Just because some people have been playing this game for 6 years and are sick of it, doesn't mean that others can't still enjoy it. Or that the game has somehow lost its value. It's all in the eyes of the bored beholder. Move on if you feel the need, let the others enjoy.

Besides, there are plenty of ways to inject new life in GW1. I don't wanna discuss them here because this thread is not the place. Suffice to say that some skill tweaks and some content that emphasized (or mandated) PUGs as opposed to H/h would do wonders. (And don't QQ about the quality of PUGs. You can't have it both ways, simultaneously decrying how bad PUGs are AND complaining that H/h killed the game.)
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Old May 26, 2011, 10:53 AM // 10:53   #100
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quite simply, I am not done playing GW1. I'm a bit of a completist so I could spend years working at my own pace to complete titles and quests. Like someone else said, I will buy GW2 just to get char names and whatnot, but i'm far from done with GW1.

One thing that will be a drag is those co-operative missions that demand more than one human player for effective completion will be that much harder when people leave. Dzagonur Bastion and The Eternal Grove are two places that come to mind where players will be at a disadvantage without other players around.

I wonder if there will still be holidays and hats given out and such? Nicolas?
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